Class JoGLRendererManager
- java.lang.Object
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- org.scilab.forge.scirenderer.implementation.jogl.renderer.JoGLRendererManager
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- All Implemented Interfaces:
RendererManager
public class JoGLRendererManager extends java.lang.Object implements RendererManager
- Author:
- Pierre Lando
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Constructor Summary
Constructors Constructor Description JoGLRendererManager()
Default constructor.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description Renderer
createRenderer()
Create a new renderer.void
dispose(JoGLDrawingTools drawingTools, Renderer renderer)
void
dispose(Renderer renderer)
Release all resources used by the given renderer.void
draw(JoGLDrawingTools drawingTools, Renderer renderer)
Perform a draw with the given renderer to the given canvas..void
glReload()
Ask allJoGLRenderer
to reload.void
glSynchronize(com.jogamp.opengl.GL2 gl)
Synchronize to OpenGl context.
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Method Detail
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createRenderer
public Renderer createRenderer()
Description copied from interface:RendererManager
Create a new renderer.- Specified by:
createRenderer
in interfaceRendererManager
- Returns:
- a new renderer.
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dispose
public void dispose(Renderer renderer)
Description copied from interface:RendererManager
Release all resources used by the given renderer.- Specified by:
dispose
in interfaceRendererManager
- Parameters:
renderer
- the given renderer.
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dispose
public void dispose(JoGLDrawingTools drawingTools, Renderer renderer)
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draw
public void draw(JoGLDrawingTools drawingTools, Renderer renderer)
Perform a draw with the given renderer to the given canvas..- Parameters:
drawingTools
- the given drawing tools.renderer
- the given renderer.
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glReload
public void glReload()
Ask allJoGLRenderer
to reload. This is needed when the OpenGl context has been lost.
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glSynchronize
public void glSynchronize(com.jogamp.opengl.GL2 gl)
Synchronize to OpenGl context. Mostly consist to dispose dead renderer resources.- Parameters:
gl
- the current OpenGl context.
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